Mortal Online
2021年3月15日Register here: http://gg.gg/onrxa/1
Developer(s)Star VaultPublisher(s)Star VaultEngineUnreal Engine 3Terrain - GromePlatform(s)Microsoft WindowsReleaseJune 9, 2010Genre(s)MMORPGMode(s)Multiplayer
*Mortal Online Subtitrat
*Mortal Online Sa Prevodom
*Mortal Online Steam Charts
Mortal Online is a First Person, Open World, PvP/PvE Sandbox MMORPG developed and published by the Swedishindependent video game company Star Vault. Mortal Online was released on June 9, 2010. The game is inspired by the desire to return to Ultima Online’s player-controlled, sandbox-style game design; it uses Epic Games’Unreal Engine 3 and features a skill-based, real-time combat system.[1][2]
Mortal Online does not have a traditional level/class system, but rather a skill and attribute system similar to the Elder Scrolls series.[3][4][5][6] There are ten different races for the player to choose from, including an orc-human hybrid, five human races, two elf-like races, and two dwarf-like races.[7] In order to experience multiple possible playstyles, players can have up to four characters per account (increased from three in December 2012).[8]
*Mortal Online was released on June 9, 2010. The game is inspired by the desire to return to Ultima Online’s player-controlled, sandbox-style game design; it uses Epic Games’ Unreal Engine 3 and features a skill-based, real-time combat system.
*The latest tweets from @MortalOnline.
Classes in Mortal Online will work rather different than in most other MMORPG’s. You don’t begin the game as a specific Class, although you may choose from different presets to get some help along the way to become one if you complete the tutorial. ’Classes’ in Mortal are builds of skill points made up to professionalize at any aspect of the game. There are countless things to do in the.Development[edit]
In October 2010, approximately four months after its official release, Mortal Online’s game engine was rebuilt, making it possible for its developers to implement better graphics, increase performance and introduce advanced features which were previously not possible on the older engine.[9]
In June 2011, the game’s first expansion titled ’Dawn’ was released. It introduced graphical and performance improvements; new features like the need to eat, drink and sleep; health, stamina and mana ’reserves’, a gene system for mounts, changes to the riding and related mechanics, a task system which allows players to create quests for others to do, a new housing system, character skills, world interactive objects, new pick-able resources including a wide selection of plants, an in-town mail system with cash-on-delivery to ease player trading and an updated game launcher.[10]
The deployment of Dawn suffered many technical issues, leading to extended server downtime and certain game features being disabled directly after the release.[11] Additions such as the gene system and cooking were initially poorly received by some players, especially when raw food was better than cooked food for in-game purposes. This, combined with early balancing issues, lead to extensive weight loss among player avatars which in turn caused attribute penalties.[12]
In September 2011, Star Vault formed a ’Focus Group’ - essentially a test and early feedback group for upcoming releases and patches.[13] Members of the group are active players that have signed a non-disclosure agreement with Star Vault. The purpose of the Focus Group is to augment Star Vault’s limited internal resource and act as an additional quality assurance level before new releases and patches reach the general playing audience.[14]
In late August 2012, the game’s second expansion titled ’The Awakening’ was released which promised notable new features like trade brokers, player-written books, revamped GUI, the unveiling of Tindrem, roaming guards of varying ranks, advanced AI for NPCs, illegal items, additional skills and a host of other improvements and fixes.[15] Star Vault advised the community ahead of time that the expansion deployment would suffer from problems,[16] and have released a number of patches post-launch.[17][18][19] The expansion introduced a multitude of bugs that affect the game’s mechanics, performance and stability.[20]Mortal Online Subtitrat
In late November 2012, Star Vault began to offer a ’Free to Play’ option. Restrictions to free-account players include a limitation of 60 (of 100) in all skills, restricted looting and trading of rare objects, and the inability to make use of thieving skills. In addition, new accounts must pay to unlock additional characters slots while legacy accounts retain all characters and character slots they made use of prior to the Free-to-Play change.[21][22]
In mid-May 2015 the game’s third expansion titled ’Sarducaa’ was released and introduced the new continent of Sarducca which more than doubled the land mass, added a variety of new items and armors as well introducing a new ’heat system’ that caused players stamina and health to be affected by the temperature on the new continent. Up to this point there had been no transitional loading screens between areas within the Myrland continent; however, with the introduction of Sarducca, players would now encounter a bridge ‘connecting’ the two continents together.[23][24]Gameplay[edit]Overview of skills and attributes in Mortal Online
Mortal Online has both PvP and PvE content, with the design focus on PvP.PvE, Crafting, and Exploration[edit]
Other than robbing from, dueling with, and killing other players’ avatars, players can craft weapons, shields, armor; build houses, keeps, and palisades; hunt and butcher animals for use in crafting and cooking; tame animals; mine, and ultimately refine rocks into precious metals; train their skills; or explore. Player-built structures can be attacked and destroyed by players, and certain wild animals that have been tamed can also be mounted, including horses and rhino-like creatures called Molva Beasts.Flagging System[edit]
Regarding the PvP content, Mortal Online has an FFA (Free-For-All) PvP system with consequences for killing other players in the form of ’flags’ which range from yellow (fledgling), to blue (innocent), to grey (criminal), to red (murderer). Being a criminal in Mortal Online (also known as being locally or globally ’allowed’) means that other players can either attack you without being flagged themselves, or can call the NPC guards on you in certain towns. Doing certain offensive or aggressive actions in the game will also flag the offending player ’allowed’, for example getting caught pick pocketing or simply pushing another player too many times within a short period of time.[25] When a player dies, all of the items in their inventory drop to the ground in a loot bag, which is lootable by all other players and disappears over a period of time. Starting with the Dawn expansion, the loot bag also includes the corpse and the head of the player.Nudity, gore and brutality[edit]
Avatars that do not wear armor or clothes are completely naked. Naked players are a relatively common sight, either because they choose so or because they were killed and have not had a chance to restock. When the avatar is killed, the player loot bag includes a corpse and a named head. Corpses can be consumed, butchered or cooked. The heads can be collected as trophies or eaten. Occasionally, heads of well-known players are offered for sale on the game’s official forums or the in-game trade brokers. Butchering a corpse yields materials including skin which can be used to craft clothes.Player-made Content[edit]
Guilds can maintain their own keeps and palisades, and can contest control of certain cities. In addition to activity caused by player interaction, in-game events are triggered by developers and gamemasters, with examples such as a sudden, unexpected infestation of a town or area by giant spiders, zombies and undead creatures or wildlife such as springboks.[26][27][28][29]Notes[edit]
*^’Features’. Archived from the original on 2012-12-19. Retrieved 2011-07-08.
*^Phil Penman (2009-06-09). ’Mortal Online: Combat Overview’. Retrieved 2010-02-24.
*^’Character Skills’. MortalOnline.com. Archived from the original on 2018-01-30. Retrieved 2011-07-08.
*^Mike (2009-03-20). ’Mortal Online Preview’. Archived from the original on 2009-03-22. Retrieved 2010-02-24.
*^tovin (2008-05-28). ’Mortal Online Skills and Attributes’. Zam. Archived from the original on 2009-03-13. Retrieved 2010-02-24.
*^’Mortal Online’. TenTonHammer. Archived from the original on 2014-12-13. Retrieved 2010-02-24.
*^’Races’. MortalOnline.com. Archived from the original on 2017-07-24. Retrieved 2011-07-08.
*^’FAQ: Can I have more than one character on my account?’. MortalOnline.com. Archived from the original on 2010-10-23. Retrieved 2010-02-24.
*^’Patch Notes v 1.3.0.0 - New Build Release’. 2010-10-08. Archived from the original on 2012-03-16. Retrieved 2018-01-30.
*^’Changelog - (Dawn Expansion) Version 1.50.00.00’. 2011-06-09. Retrieved 2011-06-16.
*^http://www.mortalonline.com/forums/threads/server-maintenance-complete-08-07.64110
*^http://www.mortalonline.com/forums/threads/big-problem-food.67014
*^http://www.mortalonline.com/forums/threads/focus-group-live.67269
*^http://www.mortalonline.com/forums/threads/testers-needed.66846
*^’Awakening patch notes’. 2012-08-20. Retrieved 2012-08-28.
*^’Awakening is upon us!’. 2012-08-07. Retrieved 2012-08-28.
*^’Awakening Patch Notes 23/08/2012’. 2012-08-23. Retrieved 2012-08-28.
*^’Awakening Patch Notes 24/08/2012’. 2012-08-24. Retrieved 2012-08-28.
*^’Awakening Patch Notes 28/08/2012’. 2012-08-28. Retrieved 2012-08-29.
*^http://www.mortalonline.com/forums/threads/the-real-awakening-mega-thread.77046/
*^’Archived copy’. Archived from the original on 2013-08-10. Retrieved 2013-07-10.CS1 maint: archived copy as title (link)
*^’Now Free To Play!’. Archived from the original on 2013-05-26. Retrieved 2018-01-30.
*^’Patch Notes 1.82.00.00 Sarducaa’. 2015-05-17. Retrieved 2015-07-01.
*^’Sarducaa Release - 17/5’. 2015-05-15. Retrieved 2015-07-01.
*^’Server patch 2011-03-30’. Archived from the original on 4 April 2011. Retrieved 11 August 2011.
*^’Attacks in Vadda and Moh-ki’. Retrieved 11 August 2011.
*^’Races’. MortalOnline.com. Archived from the original on 2017-07-24. Retrieved 2011-07-08.
*^’Locations’. Archived from the original on 2012-12-19. Retrieved 2011-07-08.
*^’Stories’. Archived from the original on 2012-12-19. Retrieved 2011-07-08.External links[edit]Retrieved from ’https://en.wikipedia.org/w/index.php?title=Mortal_Online&oldid=1000030387’
Mortal Online Mining Metals Guide by Branwulf
I thought a thread for the sole purpose of clear information about getting the various metals might be a good idea, post what you know and i’ll update the OP, correct me if there is anything wrong or i’ve missed something/additional info.
Some Advice: Make a Slag Hauler for mining + extraction it will save you a lot of time, secondly you will need to get various lore books such as Granum, Blood Ore, Pig Iron etc in order to use the material in a tool, all of these can be found in the towns in various places.
There are a lot of combinations to get to the same material result with different tools/catalysts. If you find a new way post and i’ll add it.
Also if you can tell which methods give high yields, medium yields and low yields i’ll add some reference onto the method.
Catalysts Guide:
Coke is obtained from baking(thermal appliance) Coal(Material) with Coal(Catalyst) Coal(Material) is obtained from Crushing/Grinding CalxMortal Online Sa Prevodom
Calx Powder is obtained from crushing/grinding Calx Pile with Water/Oil
Granum Powder is obtained from crushing/grinding Granum Pile with Water/Oil Key:Mortal Online Steam Charts
Sulfur can be obtained from baking malachite with coke
(H) – High Yield (recommended) (B) – Requires Book learnt skill (workbench books are located in most towns
Refining will be shown with a ratio eg. Pig Iron + Coke + Calxpowder 2:1:1 so in this example you use 2 units of pig iron and 1 unit of each catalyst in your rifining window.
Combinations in italics are ones i’m not 100% sure about. Extraction Tables
Granum
Saburra
Calx
Tephra
Gabore
Metal Extraction and Rifining
Basic Metals
All use Extraction not Refining
Pig Iron: Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Blood Ore + Coal/Coke > Furnace (H)(B) -or- Granum + Coal > Hearth/Kiln/Furnace Blood Ore + Coal/Coke > Furnace (H)(B) -or- Granum + Coke > Attractor (H)(B) Blood Ore + Coke > Furnace (H)(B)
Cuprum: Saburra + Rock Oil/Palm Oil/Water (H) > Grinder/Crusher Malachite/Amarantum + Coal/Coke > Hearth/Kiln/Furnace (H)(B) -or- Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Amarantum + Palm Oil > Grinder/Crusher
Bleck: Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Amarantum + Rock Oil/Palm Oil/Water > Grinder/Crusher -or- Granum + Rock Oil/Palm Oil/Water > Grinder Amarantum + Coal/Coke > Hearth/Kiln/Furnace(H)(B) -or- Saburra + Rock Oil/Palm Oil/Water > Grinder/Crusher Bleckblend + Coal/Coke > Hearth/Kiln/Furnace(B)
Aabam: Tephra + Water? > Grizzly Red Bleckblende + Coal/Coke > Furnace(B)
Alamine:
Advanced Metals
Lupium: Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Amarantum + Water/Palm Oil > Grinder/Crusher Waterstone + Bor > Fabricula
Gem Metal: Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Amarantum + Water/Palm Oil > Grinder/Crusher Waterstone + Bor > Fabricula
Acronite: Tephra + Rock Oil/Water > Crusher Galbinum + Coke + Furnace/Thaumator Pyroxene + Calx Powder + Sulfur > Blastfurnace/Thaumator
Ichor:
Precious Metals
Gold: Electrum + Coal/Coke > Hearth/Kiln/Furnace(B)
Silver: Electrum + Coal/Coke > Hearth/Kiln/Furnace(B)
Skadite:
Iron Based Alloys
All use Rifining not Extraction Grain Steel: Pig Iron + Coke + Calx Powder 2:1:1
Steel: Grain Steel + Coal + Saburra Powder 2:1:1
Tungsteel: Grain Steel + Lupium + Granum Powder
Cuprum Based Aloys
Electrum (Intermidate Extraction): Amarantum + Coal/Coke > Hearth/Kiln/Furnace(B)
Bron: Cuprum + Bleck + Subbara Powder 2:1:1
Messing: Cuprum + Calamine + Subbara Powder 2:1:1
Tindremic Messing: Messing + Almine + Gem Metal
Master Alloys
Cronite: Grain steel + Almine + Arconite
Oghmium:
Register here: http://gg.gg/onrxa/1
https://diarynote-jp.indered.space
Developer(s)Star VaultPublisher(s)Star VaultEngineUnreal Engine 3Terrain - GromePlatform(s)Microsoft WindowsReleaseJune 9, 2010Genre(s)MMORPGMode(s)Multiplayer
*Mortal Online Subtitrat
*Mortal Online Sa Prevodom
*Mortal Online Steam Charts
Mortal Online is a First Person, Open World, PvP/PvE Sandbox MMORPG developed and published by the Swedishindependent video game company Star Vault. Mortal Online was released on June 9, 2010. The game is inspired by the desire to return to Ultima Online’s player-controlled, sandbox-style game design; it uses Epic Games’Unreal Engine 3 and features a skill-based, real-time combat system.[1][2]
Mortal Online does not have a traditional level/class system, but rather a skill and attribute system similar to the Elder Scrolls series.[3][4][5][6] There are ten different races for the player to choose from, including an orc-human hybrid, five human races, two elf-like races, and two dwarf-like races.[7] In order to experience multiple possible playstyles, players can have up to four characters per account (increased from three in December 2012).[8]
*Mortal Online was released on June 9, 2010. The game is inspired by the desire to return to Ultima Online’s player-controlled, sandbox-style game design; it uses Epic Games’ Unreal Engine 3 and features a skill-based, real-time combat system.
*The latest tweets from @MortalOnline.
Classes in Mortal Online will work rather different than in most other MMORPG’s. You don’t begin the game as a specific Class, although you may choose from different presets to get some help along the way to become one if you complete the tutorial. ’Classes’ in Mortal are builds of skill points made up to professionalize at any aspect of the game. There are countless things to do in the.Development[edit]
In October 2010, approximately four months after its official release, Mortal Online’s game engine was rebuilt, making it possible for its developers to implement better graphics, increase performance and introduce advanced features which were previously not possible on the older engine.[9]
In June 2011, the game’s first expansion titled ’Dawn’ was released. It introduced graphical and performance improvements; new features like the need to eat, drink and sleep; health, stamina and mana ’reserves’, a gene system for mounts, changes to the riding and related mechanics, a task system which allows players to create quests for others to do, a new housing system, character skills, world interactive objects, new pick-able resources including a wide selection of plants, an in-town mail system with cash-on-delivery to ease player trading and an updated game launcher.[10]
The deployment of Dawn suffered many technical issues, leading to extended server downtime and certain game features being disabled directly after the release.[11] Additions such as the gene system and cooking were initially poorly received by some players, especially when raw food was better than cooked food for in-game purposes. This, combined with early balancing issues, lead to extensive weight loss among player avatars which in turn caused attribute penalties.[12]
In September 2011, Star Vault formed a ’Focus Group’ - essentially a test and early feedback group for upcoming releases and patches.[13] Members of the group are active players that have signed a non-disclosure agreement with Star Vault. The purpose of the Focus Group is to augment Star Vault’s limited internal resource and act as an additional quality assurance level before new releases and patches reach the general playing audience.[14]
In late August 2012, the game’s second expansion titled ’The Awakening’ was released which promised notable new features like trade brokers, player-written books, revamped GUI, the unveiling of Tindrem, roaming guards of varying ranks, advanced AI for NPCs, illegal items, additional skills and a host of other improvements and fixes.[15] Star Vault advised the community ahead of time that the expansion deployment would suffer from problems,[16] and have released a number of patches post-launch.[17][18][19] The expansion introduced a multitude of bugs that affect the game’s mechanics, performance and stability.[20]Mortal Online Subtitrat
In late November 2012, Star Vault began to offer a ’Free to Play’ option. Restrictions to free-account players include a limitation of 60 (of 100) in all skills, restricted looting and trading of rare objects, and the inability to make use of thieving skills. In addition, new accounts must pay to unlock additional characters slots while legacy accounts retain all characters and character slots they made use of prior to the Free-to-Play change.[21][22]
In mid-May 2015 the game’s third expansion titled ’Sarducaa’ was released and introduced the new continent of Sarducca which more than doubled the land mass, added a variety of new items and armors as well introducing a new ’heat system’ that caused players stamina and health to be affected by the temperature on the new continent. Up to this point there had been no transitional loading screens between areas within the Myrland continent; however, with the introduction of Sarducca, players would now encounter a bridge ‘connecting’ the two continents together.[23][24]Gameplay[edit]Overview of skills and attributes in Mortal Online
Mortal Online has both PvP and PvE content, with the design focus on PvP.PvE, Crafting, and Exploration[edit]
Other than robbing from, dueling with, and killing other players’ avatars, players can craft weapons, shields, armor; build houses, keeps, and palisades; hunt and butcher animals for use in crafting and cooking; tame animals; mine, and ultimately refine rocks into precious metals; train their skills; or explore. Player-built structures can be attacked and destroyed by players, and certain wild animals that have been tamed can also be mounted, including horses and rhino-like creatures called Molva Beasts.Flagging System[edit]
Regarding the PvP content, Mortal Online has an FFA (Free-For-All) PvP system with consequences for killing other players in the form of ’flags’ which range from yellow (fledgling), to blue (innocent), to grey (criminal), to red (murderer). Being a criminal in Mortal Online (also known as being locally or globally ’allowed’) means that other players can either attack you without being flagged themselves, or can call the NPC guards on you in certain towns. Doing certain offensive or aggressive actions in the game will also flag the offending player ’allowed’, for example getting caught pick pocketing or simply pushing another player too many times within a short period of time.[25] When a player dies, all of the items in their inventory drop to the ground in a loot bag, which is lootable by all other players and disappears over a period of time. Starting with the Dawn expansion, the loot bag also includes the corpse and the head of the player.Nudity, gore and brutality[edit]
Avatars that do not wear armor or clothes are completely naked. Naked players are a relatively common sight, either because they choose so or because they were killed and have not had a chance to restock. When the avatar is killed, the player loot bag includes a corpse and a named head. Corpses can be consumed, butchered or cooked. The heads can be collected as trophies or eaten. Occasionally, heads of well-known players are offered for sale on the game’s official forums or the in-game trade brokers. Butchering a corpse yields materials including skin which can be used to craft clothes.Player-made Content[edit]
Guilds can maintain their own keeps and palisades, and can contest control of certain cities. In addition to activity caused by player interaction, in-game events are triggered by developers and gamemasters, with examples such as a sudden, unexpected infestation of a town or area by giant spiders, zombies and undead creatures or wildlife such as springboks.[26][27][28][29]Notes[edit]
*^’Features’. Archived from the original on 2012-12-19. Retrieved 2011-07-08.
*^Phil Penman (2009-06-09). ’Mortal Online: Combat Overview’. Retrieved 2010-02-24.
*^’Character Skills’. MortalOnline.com. Archived from the original on 2018-01-30. Retrieved 2011-07-08.
*^Mike (2009-03-20). ’Mortal Online Preview’. Archived from the original on 2009-03-22. Retrieved 2010-02-24.
*^tovin (2008-05-28). ’Mortal Online Skills and Attributes’. Zam. Archived from the original on 2009-03-13. Retrieved 2010-02-24.
*^’Mortal Online’. TenTonHammer. Archived from the original on 2014-12-13. Retrieved 2010-02-24.
*^’Races’. MortalOnline.com. Archived from the original on 2017-07-24. Retrieved 2011-07-08.
*^’FAQ: Can I have more than one character on my account?’. MortalOnline.com. Archived from the original on 2010-10-23. Retrieved 2010-02-24.
*^’Patch Notes v 1.3.0.0 - New Build Release’. 2010-10-08. Archived from the original on 2012-03-16. Retrieved 2018-01-30.
*^’Changelog - (Dawn Expansion) Version 1.50.00.00’. 2011-06-09. Retrieved 2011-06-16.
*^http://www.mortalonline.com/forums/threads/server-maintenance-complete-08-07.64110
*^http://www.mortalonline.com/forums/threads/big-problem-food.67014
*^http://www.mortalonline.com/forums/threads/focus-group-live.67269
*^http://www.mortalonline.com/forums/threads/testers-needed.66846
*^’Awakening patch notes’. 2012-08-20. Retrieved 2012-08-28.
*^’Awakening is upon us!’. 2012-08-07. Retrieved 2012-08-28.
*^’Awakening Patch Notes 23/08/2012’. 2012-08-23. Retrieved 2012-08-28.
*^’Awakening Patch Notes 24/08/2012’. 2012-08-24. Retrieved 2012-08-28.
*^’Awakening Patch Notes 28/08/2012’. 2012-08-28. Retrieved 2012-08-29.
*^http://www.mortalonline.com/forums/threads/the-real-awakening-mega-thread.77046/
*^’Archived copy’. Archived from the original on 2013-08-10. Retrieved 2013-07-10.CS1 maint: archived copy as title (link)
*^’Now Free To Play!’. Archived from the original on 2013-05-26. Retrieved 2018-01-30.
*^’Patch Notes 1.82.00.00 Sarducaa’. 2015-05-17. Retrieved 2015-07-01.
*^’Sarducaa Release - 17/5’. 2015-05-15. Retrieved 2015-07-01.
*^’Server patch 2011-03-30’. Archived from the original on 4 April 2011. Retrieved 11 August 2011.
*^’Attacks in Vadda and Moh-ki’. Retrieved 11 August 2011.
*^’Races’. MortalOnline.com. Archived from the original on 2017-07-24. Retrieved 2011-07-08.
*^’Locations’. Archived from the original on 2012-12-19. Retrieved 2011-07-08.
*^’Stories’. Archived from the original on 2012-12-19. Retrieved 2011-07-08.External links[edit]Retrieved from ’https://en.wikipedia.org/w/index.php?title=Mortal_Online&oldid=1000030387’
Mortal Online Mining Metals Guide by Branwulf
I thought a thread for the sole purpose of clear information about getting the various metals might be a good idea, post what you know and i’ll update the OP, correct me if there is anything wrong or i’ve missed something/additional info.
Some Advice: Make a Slag Hauler for mining + extraction it will save you a lot of time, secondly you will need to get various lore books such as Granum, Blood Ore, Pig Iron etc in order to use the material in a tool, all of these can be found in the towns in various places.
There are a lot of combinations to get to the same material result with different tools/catalysts. If you find a new way post and i’ll add it.
Also if you can tell which methods give high yields, medium yields and low yields i’ll add some reference onto the method.
Catalysts Guide:
Coke is obtained from baking(thermal appliance) Coal(Material) with Coal(Catalyst) Coal(Material) is obtained from Crushing/Grinding CalxMortal Online Sa Prevodom
Calx Powder is obtained from crushing/grinding Calx Pile with Water/Oil
Granum Powder is obtained from crushing/grinding Granum Pile with Water/Oil Key:Mortal Online Steam Charts
Sulfur can be obtained from baking malachite with coke
(H) – High Yield (recommended) (B) – Requires Book learnt skill (workbench books are located in most towns
Refining will be shown with a ratio eg. Pig Iron + Coke + Calxpowder 2:1:1 so in this example you use 2 units of pig iron and 1 unit of each catalyst in your rifining window.
Combinations in italics are ones i’m not 100% sure about. Extraction Tables
Granum
Saburra
Calx
Tephra
Gabore
Metal Extraction and Rifining
Basic Metals
All use Extraction not Refining
Pig Iron: Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Blood Ore + Coal/Coke > Furnace (H)(B) -or- Granum + Coal > Hearth/Kiln/Furnace Blood Ore + Coal/Coke > Furnace (H)(B) -or- Granum + Coke > Attractor (H)(B) Blood Ore + Coke > Furnace (H)(B)
Cuprum: Saburra + Rock Oil/Palm Oil/Water (H) > Grinder/Crusher Malachite/Amarantum + Coal/Coke > Hearth/Kiln/Furnace (H)(B) -or- Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Amarantum + Palm Oil > Grinder/Crusher
Bleck: Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Amarantum + Rock Oil/Palm Oil/Water > Grinder/Crusher -or- Granum + Rock Oil/Palm Oil/Water > Grinder Amarantum + Coal/Coke > Hearth/Kiln/Furnace(H)(B) -or- Saburra + Rock Oil/Palm Oil/Water > Grinder/Crusher Bleckblend + Coal/Coke > Hearth/Kiln/Furnace(B)
Aabam: Tephra + Water? > Grizzly Red Bleckblende + Coal/Coke > Furnace(B)
Alamine:
Advanced Metals
Lupium: Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Amarantum + Water/Palm Oil > Grinder/Crusher Waterstone + Bor > Fabricula
Gem Metal: Granum + Rock Oil/Palm Oil/Water > Grinder/Crusher Amarantum + Water/Palm Oil > Grinder/Crusher Waterstone + Bor > Fabricula
Acronite: Tephra + Rock Oil/Water > Crusher Galbinum + Coke + Furnace/Thaumator Pyroxene + Calx Powder + Sulfur > Blastfurnace/Thaumator
Ichor:
Precious Metals
Gold: Electrum + Coal/Coke > Hearth/Kiln/Furnace(B)
Silver: Electrum + Coal/Coke > Hearth/Kiln/Furnace(B)
Skadite:
Iron Based Alloys
All use Rifining not Extraction Grain Steel: Pig Iron + Coke + Calx Powder 2:1:1
Steel: Grain Steel + Coal + Saburra Powder 2:1:1
Tungsteel: Grain Steel + Lupium + Granum Powder
Cuprum Based Aloys
Electrum (Intermidate Extraction): Amarantum + Coal/Coke > Hearth/Kiln/Furnace(B)
Bron: Cuprum + Bleck + Subbara Powder 2:1:1
Messing: Cuprum + Calamine + Subbara Powder 2:1:1
Tindremic Messing: Messing + Almine + Gem Metal
Master Alloys
Cronite: Grain steel + Almine + Arconite
Oghmium:
Register here: http://gg.gg/onrxa/1
https://diarynote-jp.indered.space
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